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Back in 2022 I started a little side-project. A "Fantasy Console" -- the EH500 -- that I could use to make 16bit-era styled games. Partly to replace the Neutrino engine that I was toying with, post-Lumo, and partly because I don't like the 8bit aesthetic in things like Pico8. I'm more of a 16bit kinda guy.
The specs I ended up with were quite restrictive:
Display
Graphics
Audio
Collision
Scripting
It worked, it was basically exactly what I wanted, and I never ended up using it because I couldn't live outside the debugger, so Wren became more of a curse than a blessing. But it was a good learning experience, and kept me amused on many flights and train journeys. Anyway, it's sat there for a while, gathering dust, until SDL 3 came out.
I've been using SDL 2, in one shape or another, since the dawn of time, so I really wanted to play with SDL 3... and Emscripten... and Meson... So why not do a quick migration of the EH500 and see what happens?
So yeah. I have my own fantasy console! That I have no time to play with. :( But don't be surprised if I smash out some 1.99 classics, like the Time Pilot I've been threatening to make since 2001.
Musings, random thoughts, work in progress screenshots, and occasional swears at Unreal Engine's lack of documentation -- this is a rare insight into what happens when a supposedly professional game developer plans very little up-front, and instead follows where the jokes lead them.
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