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"Lumo Journal: Week 42"

Posted: 12 March, 2024

Lumo Journal

12.03.2024

Finished off some tweaks to the Exploding Room parts. They can track multiple actors, biasing which ever is closer. I had to adjust the lerping a smidge to avoid any popping when swapping actors, but the result is pretty cool.

Laid out Nightmare Room and quickly decided to cut it down into several parts. The first part will have the floor explode around the player, just to introduce it, and then for spice, I’ll have some razor blade projectiles fly across the room. Very Jet Set Willy.

Speaking of which, the mosaic in the floor tiles is the character sprite from JSW. Not obvious, but someone might spot it.

The way the razor blades pop out of the portal turned out better than I hoped. I thought I’d have to cover it up with more VFX, but they slide out of the hole quite convincingly.

13.03.2024

Built the second nightmare room, created a little flying NPC – based on the one in Bob Wakelin’s Head Over Heels key art – and tidied up the razor blades. They now have a nice impact effect, and explode into pieces.

I think the flying NPC should probably turn into a bomb if you touch it. Could be quite fun.

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