Archive:
Started on a sculpt for a skeleton. First thing I've attempted to do completely in ZBrush.
Blocked out, and starting to get some detail in.
High poly
Low Poly
Textured and rigged!
Musings, random thoughts, work in progress screenshots, and occasional swears at Unreal Engine's lack of documentation -- this is a rare insight into what happens when a supposedly professional game developer plans very little up-front, and instead follows where the jokes lead them.
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