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"Dev Log: More Fishing"

Posted: 24 October, 2018

I've been busy this month. Firstly, I've agreed to work a couple of days a week for a start-up in Cambridge (outside of games), so now I have some income.

The build has also taken some good steps forward. Phil (Dopedemand) is back, providing music for the game, which is fantastic. You can hear some of his work in the video below.

And the fishing system is basically done. Lots of little things in this, but it feels good and I'm going to have some fun with it!

Check out the Video Log to see how I'm getting on:

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Lumo 2 Dev Journal

Musings, random thoughts, work in progress screenshots, and occasional swears at Unreal Engine's lack of documentation -- this is a rare insight into what happens when a supposedly professional game developer plans very little up-front, and instead follows where the jokes lead them.

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