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"Lumo Journal: Week 46"

Posted: 09 April, 2024

Lumo Journal

09.04.2024

The Player Character’s got a run animation, poses for the various positions on screen, and I can spawn NPCs across the floor.

I’m very happy with how this is coming out…

Oops. Robbed Jeff. Again.

10.04.2024

Modelled a 3 Inch Disc and a Competition Pro. I’m gonna have these fly along splines, as enemies. I also tweaked the material used on the ground-based objects so they fade-in from the distance, and out as they approach the camera. It’s subtle, but it removes some of the nastier popping.

I should really knock up a Konix Speedking… It’d have to be invulnerable, though. We all know that nothing breaks a Speedking.

12.04.2024

Made some enemies that bounce along the floor, gave the player bullets, and added some explosions when you shoot things. It’s starting to feel like a game!

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