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Director's Commentary, Part 5

Posted: 17 June, 2016

Quick run through the first of the Cauldron sections. Nothing too strenuous in here:

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Lumo 2 Dev Journal

Musings, random thoughts, work in progress screenshots, and occasional swears at Unreal Engine's lack of documentation -- this is a rare insight into what happens when a supposedly professional game developer plans very little up-front, and instead follows where the jokes lead them.

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