Archive:
Another month, another quick video update. Lots of bits and pieces this month, with the most visual being the new character design, from Paul Large.
Enjoy:
Musings, random thoughts, work in progress screenshots, and occasional swears at Unreal Engine's lack of documentation -- this is a rare insight into what happens when a supposedly professional game developer plans very little up-front, and instead follows where the jokes lead them.
Journal IndexFriends:
If you like any of my work, please consider checking out some of the fantastic games made by the following super talented people: